From: via RadioMail (ddunham@radiomail.net)
Date: Wed 25 Aug 1993 - 04:39:44 EEST
>From: burt@ptltd.com (Burton Choinski)
>Subject: Re: RQ4 Diet
>DISCLAIM: This is NOT the official draft, and it is not approved, but is
> mainly to show how I am thinking of RQ-lite.
This does seem like a step towards simplicity.
> * Fatigue Level
Can't be RQ-Lite if it has fatigue :-)
> STR + DEX - SIZ - 10
> * Communication
> CHA + (INT+POW)/2 - 20
> * Knowledge
> INT + INT - 20
> * Magic
> POW + (DEX+INT)/2 - 20
> * Manipulation
> DEX + (STR+CON)/2 - 20
> * Perception
> CON + (INT+POW)/2 - 20
> * Stealth
> DEX + (INT+CON)/2 - (SIZ+POW)/2 - 10
I like this calculation much better than the RQ3 technique. (It's the
formula though, isn't it?)
Ooh, no longer RQ-compatible! Is this not a constraint? I thought they
> * To increase STR, CON, INT, DEX or APP from the original value to 1/3 the
wanted to be able to use all the published scenarios.
> maximum possible increase costs 8 background points per +1 improvement.
> each. To increase from 1/3 to 2/3 the maximum possible increase costs
> 16 background points per +1 improvement. Finally, to increase from 2/3 to
> the maximum possible increase costs 32 background points per +1
> improvement.
I found this somewhat confusing/complex in the RQ4 draft, especially
because there's almost always rounding involved (e.g. you can increase by 4
points). How about something simple like (I haven't tweaked the numbers)
"The first increase takes 5 BP, the second takes 10, the third 20, etc."
And the same for all stats. Character creation rules need to be simple
because you only do it once, thus don't have much chance to learn and get
better at using them.
Here's my basic test for RQ-Lite: Assume your significant other doesn't
game. Would you introduce her/him to gaming by having them create and run a
RuneQuest character, or would you have a better chance of getting them
interested in gaming by using a simpler game like Pendragon (or even
something REALLY simple like Prince Valiant)? This is important because
until we can grow the number of RQ players, we're not going to be getting a
lot more interest from the hobby as a whole. We need more than one company
producing RQ supplements...
0,,
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