WHAT!? was no wonder rq4 never got anywhere

From: Carl Fink (carlf@panix.com)
Date: Wed 25 Aug 1993 - 06:08:20 EEST


Newton Hughes <C442196@MIZZOU1.missouri.edu> writes:

  Well, first of all, the subject line -- Newton, RQ4 isn't dead. It's
not going to be out for Christmas, but neither is it gone, kaput. We
should know something definite by September or so.

C>This reaction is probably a little strong. Actually I did see the
>kernel of a potential good idea in one of the letters discussing SCMs.
>On the side in favor of SCMs you have the people who say, "I like that
>learning curve" and on the other side you have people saying,"Hell,
>they're awkward for beginners to compute and they multiply the number
>of addition operations performed during character creation."

C>How about a compromise? Eliminate SCMs completely from the character
>creation process, and keep them (if at all) for the experience rolls
>and such.

  What is an SCM? Do you mean "Special Combat Maneuver"? If so, please
note that special combat maneuvers are *optional rules* and if you don't
like them, don't use them. Certainly they wouldn't be in any RQ Lite.
They're meant for experienced players who want to simulate differences
in combat styles among people who use the same weapon.
             

0,,


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