From: Graeme A Lindsell (gal502@cscgpo.anu.edu.au)
Date: Wed 25 Aug 1993 - 19:40:38 EEST
>
> Going for a hard strike means you get 1/3 your skill to determine success,
> and the target must also use 1/3 his/her skill when defending. However,
> if your attack goes through you may roll DOUBLE the normal dice for damage.
>
> A heroic strike uses 1/5 your skill (and the target uses 1/5 to defend)
> and if the attack gets through you may roll TRIPLE the normal dice used
> for damage.
I like the idea, but not the implementation. I dislike the use of skill
There was a proposal a few months ago: -10% attack skill = +1 damage. I think
> This system has the advantage of being faster when two high-skill characters
divisors (ie x 1/5 skill) in general: I think they penalize people with high
skills much more than they do low skills. I would prefer to replace them
with straight postive/negative modifiers to the chance of success pretty
much everywhere.
allowing that and giving the option -10% to attack skill = -10% to parry
dodge would allow the player to have some input and speed up those 100%
skill fights as well.
> are going at it. You must have at least a 15% skill to do hard strikes and
> at least a 25% skill to do heroic ones.
>
> This idea was borne of watching two 100%+ characters play battle on and on...
> attack, parry, attack, parry, attack.....
>
> Comments?
Graeme Lindsell a.k.a gal502@huxley.anu.edu.au
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