Re: HP characteristic increase

From: via RadioMail (ddunham@radiomail.net)
Date: Wed 25 Aug 1993 - 21:39:47 EEST


>%% > Total body HP equals SIZ+CON.
>%%
>%% Ooh, no longer RQ-compatible! Is this not a constraint? I thought they
>%% wanted to be able to use all the published scenarios.
>
> Actually, this was in response to the dislike of worrying about negative
> numbers here. Instead of going from -(SIZ+CON)/2 to (SIZ+CON)/2 why not
> just go from 0 to SIZ+CON, with effects taking place at low values of HP?

Zero is a very easy to remember effect place. (In fact, I can never
remember RQ3's unconscious number, and simply make it zero.)

> I think the simplest way to do it is probably 2x the next attribute level
> in BP. So, going from 15 to 16 takes 32 BP. Each increase takes one of
> your allowed improvements for your level of character (novice, trained, etc).

I agree, this is simple to remember and use. 1x is simpler, but I haven't
worked the numbers.

I was thinking a little about character building last night. My favorite is
Pendragon, simply because the same system works for experience as well. But
I can't think of any way to do this in RQ without inordinate amounts of
dice rolling during character creation.

David Dunham * Software Designer * Pensee Corporation
Voice/Fax: 206-783-7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net


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