From: via RadioMail (ddunham@radiomail.net)
Date: Wed 25 Aug 1993 - 23:41:11 EEST
>A few days ago it was suggested that a Heal (n) spell should only be able
>to Heal wounds of less than or equal to (n) points. Well I just tried it
>on my group last night and despite the fact that it meant that they didn't
>all walk away from a combat with all their wounds healed, everyone agreed
>that it was a good idea and that the additional book keeping was minimal.
Bravo for actually trying some of this, not just blathering about it like
most of us do :-)
Perhaps this rule would explain Gimpy's Tavern... While I do want healing
magic to be weak, and wounds to be serious business, I'm not I like the
idea that fixing a detached limb (8 or 10 point healing on one character I
just picked up) would be impossible short of rune magic.
Of course, if you want weak healing, just make the spirit magic spell work
the same as the sorcerous Neutralize Damage spell (use resistance table for
spell size vs wound size)...
David Dunham * Software Designer * Pensee Corporation
Voice/Fax: 206-783-7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net
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