Re: COMMENTS, rq-skinny

From: David Cake (davidc@cs.uwa.edu.au)
Date: Thu 26 Aug 1993 - 13:08:14 EEST


> I like the idea, but not the implementation. I dislike the use of skill
> divisors (ie x 1/5 skill) in general: I think they penalize people with high
> skills much more than they do low skills. I would prefer to replace them
> with straight postive/negative modifiers to the chance of success pretty
> much everywhere.

And this goes for alterations to DICE ROLL (as opposed to alterations to
skill) as well (like the RQ4 Fatigue rules). They annoy me a lot.

>
> There was a proposal a few months ago: -10% attack skill = +1 damage. I think
> allowing that and giving the option -10% to attack skill = -10% to parry
> dodge would allow the player to have some input and speed up those 100%
> skill fights as well.

Not bad.
>
>
> > This system has the advantage of being faster when two high-skill characters
> > are going at it. You must have at least a 15% skill to do hard strikes and
> > at least a 25% skill to do heroic ones.
> >
> > This idea was borne of watching two 100%+ characters play battle on and on...
> > attack, parry, attack, parry, attack.....

I believe that this is also the motivation for the RQ4 Combat special options,
at least that is the main reason why I like them.
>
> Graeme Lindsell a.k.a gal502@huxley.anu.edu.au
>
                                Dave Cake
 


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