RQ Lite NPC's

From: Graeme A Lindsell (gal502@cscgpo.anu.edu.au)
Date: Thu 26 Aug 1993 - 23:03:11 EEST


  In response to a few of the recent RQLite postings, here's an
idea (similar to pendragon) for removing hit locations for NPC's.

 In RQ most hit locations have hit points equal to 1/3 of general
HP. Sure, the arms are less and chest is slightly more, but 1/3
is typical. The response to damage for a location is i) if HP
are equaled or exceeded the location is disabled and ii) if more
than twice the locational damage is done then the location is
effectively destroyed (if it isn't healed soon it will be gone
for good) and the character is incapicated.

 To simulate this cheaply give an NPC two extra damage ratings:
disabling damage = HP/3, and crippling damage = HP*2/3. If the
NPC takes damage equal to his/her disabling damage in a single
blow, then he/she takes a -25% modifier to all combat skills
(to simulate the effect of fighting from the ground/without an
arm etc), but can attempt to heal it. If the NPC takes more
than crippling damage in a single blow, the effect is as if a
location had been destroyed: no actions, and will die "soon"
(ie if the GM wants the NPC to) unless rapidly healed. If
the NPC takes 2 disabling wounds he/she is at -50%; 3 disabling
wounds will of course kill him/her due to total HP loss.

 Does this seem OK to GM's out there?

 Graeme Lindsell a.k.a gal502@huxley.anu.edu.au


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