Re: character generation

From: Wayne Shaw (shadow@qedbbs.com)
Date: Fri 27 Aug 1993 - 01:34:29 EEST


jjm@zycor.lgc.com (johnjmedway) writes:

>
> But what level of detail or experience does the character have?
> I think that it's WAY too slow, and have been saying that all along.
>
> I could probably crank some out _fairly_ quickly, but my players have taken
> about 2 hours or more _each_ for their first attempts with this system.
> I'll admit we used some time talking a few things over while building the
> characters, but the organization, and the package designs are a bit more
> tortured than they need be. ( BTW: all characters 60 - 85 points, with 3-4
> templates used ).

In which case they've CHOSEN to do something complicated, in which case
OF COURSE it's going to take a while. That's a consequence of the system
giving you options, not any major problem with how it's set up; any time
you have to do trade offs to get what you want, the process can take a
while, but I still stand by the basic statement: if you base a character
off of a single template, and only use his points for the base package,
magic and optional skills, and don't try to go nuts with it, the process
goes fast. The more specific a result you insist on, the slower it goes.
That's true of any system I know that gives players significant options,
and I don't see it desireable to cut out the options just to make the
system build faster. And I doubt anything else, other than simplifying
skill purchase in an undesireable fashion will speed it up much.

------------------------------
shadow@qedbbs.com (Wayne Shaw) or qed!shadow
The QED BBS -- (310)420-9327


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