Re: difficulty & healing

From: Wayne Shaw (shadow@qedbbs.com)
Date: Fri 27 Aug 1993 - 02:10:03 EEST


jjm@zycor.lgc.com (johnjmedway) writes:

> Here's another idea: only allow a healing spell to heal 2/3 of the damage
> from a particular wound. Force all else to heal with time. This is simpler
> than Rob's suggestion, but quite a bit less miraculous, obviously. I'd
> allow Divine Magic healing to be able to fully heal wounds, though I might
> drag out the return of points to 1 per turn after the end of the ceremony/
> prayer.

An old houserule we had that I'm thinking of reinstigating had it that
only the LARGEST single healing done to a wound applied; so at least if
you really wanted to be able to gaurentee healing up someone, you had to
tie up a lot of resources in a Healing 6 spell or the like. Doesn't
completely eliminate the problem, but does reduce it.

------------------------------
shadow@qedbbs.com (Wayne Shaw) or qed!shadow
The QED BBS -- (310)420-9327


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