COMMENTS

From: Burton Choinski (burt@ptltd.com)
Date: Fri 27 Aug 1993 - 05:48:05 EEST


David Dunham replies...
%% Zero is a very easy to remember effect place. (In fact, I can never
%% remember RQ3's unconscious number, and simply make it zero.)

  I like to think of 0 as being IT...that's all, folks. When we did Powers
  & Perils those many years ago, hit points were high, and at 0 you went
  unconscious. But you had something called "DTV" (Damage tolerance value)
  that was the amount beyond before you were wormfood. This DTV was generally
  low, based on CON. I thin in many cases, a character with 44 HP might have
  a DTV of -6 or something. It was not very much.

  I'll go either way. I was just looking at one less calulation (divide by
  2). And it make you feel better to see more HP. :)

%% > I think the simplest way to do it is probably 2x the next attribute level
%% > in BP. So, going from 15 to 16 takes 32 BP. Each increase takes one of
%% > your allowed improvements for your level of character (novice, trained,
%% etc).
%%
%% I agree, this is simple to remember and use. 1x is simpler, but I haven't
%% worked the numbers.

  I think I worked the numbers a bit. I may have been a bit sloppy in the
  figuring...you might be able to to 1x. Actually, that would be fairly
  nice. But I think I would redo it to be 2x current attribute. That way
  POW increase is 1/2 current POW, and others is 2x current attribute.

Graeme A Lindsell

%% "Medic" is the current military term I believe. Not quite right for a
%% fantasy setting, but then neither is "First Aid" :-)

  I'm using "Wound Binding" in my re-typing of the draft. Sounds more
  like the purpose, and more "Archaic".

%% At the same time there are a few spirit spells that I would do away
%% with: Multimissile, Lightwall and Darkwall. They seem to be more
%% D&D style spells than things spirits could do.

  Probably not a bad idea. Get rid of the things that one can't see a spirit
  doing. I think if you look at it along the lines of "If I had a little
  beastie to do tyhe job instead of me, what could he do?" Well, a heal
  spirit might guide your hands, a Strength beastie pushes along with you,
  etc. I am going with the Animistic idea of Spirit magic..much nicer
  way of handling it.

Henk Langeveld (god o' the list :) suggests...
%% So you propose a generic "Enhance (Skill)" spirit magic spell.

That's probably a great addition.

     -- Burton


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