From: Burton Choinski (burt@ptltd.com)
Date: Fri 27 Aug 1993 - 05:48:05 EEST
David Dunham replies...
%% Zero is a very easy to remember effect place. (In fact, I can never
%% remember RQ3's unconscious number, and simply make it zero.)
I like to think of 0 as being IT...that's all, folks. When we did Powers
& Perils those many years ago, hit points were high, and at 0 you went
unconscious. But you had something called "DTV" (Damage tolerance value)
that was the amount beyond before you were wormfood. This DTV was generally
low, based on CON. I thin in many cases, a character with 44 HP might have
a DTV of -6 or something. It was not very much.
I'll go either way. I was just looking at one less calulation (divide by
2). And it make you feel better to see more HP. :)
%% > I think the simplest way to do it is probably 2x the next attribute level
%% > in BP. So, going from 15 to 16 takes 32 BP. Each increase takes one of
%% > your allowed improvements for your level of character (novice, trained,
%% etc).
%%
%% I agree, this is simple to remember and use. 1x is simpler, but I haven't
%% worked the numbers.
I think I worked the numbers a bit. I may have been a bit sloppy in the
figuring...you might be able to to 1x. Actually, that would be fairly
nice. But I think I would redo it to be 2x current attribute. That way
POW increase is 1/2 current POW, and others is 2x current attribute.
Graeme A Lindsell
%% "Medic" is the current military term I believe. Not quite right for a
%% fantasy setting, but then neither is "First Aid" :-)
I'm using "Wound Binding" in my re-typing of the draft. Sounds more
like the purpose, and more "Archaic".
%% At the same time there are a few spirit spells that I would do away
%% with: Multimissile, Lightwall and Darkwall. They seem to be more
%% D&D style spells than things spirits could do.
Probably not a bad idea. Get rid of the things that one can't see a spirit
doing. I think if you look at it along the lines of "If I had a little
beastie to do tyhe job instead of me, what could he do?" Well, a heal
spirit might guide your hands, a Strength beastie pushes along with you,
etc. I am going with the Animistic idea of Spirit magic..much nicer
way of handling it.
Henk Langeveld (god o' the list :) suggests...
%% So you propose a generic "Enhance (Skill)" spirit magic spell.
That's probably a great addition.
-- Burton
0,,
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