Re: Re: Character generation

From: Wayne Shaw (shadow@qedbbs.com)
Date: Fri 27 Aug 1993 - 12:50:29 EEST


davidc@cs.uwa.edu.au (David Cake) writes:

> If I read this correctly, I think that I like it a lot less than the current
> system. The problem is that it assumes that people with more than one
> professional background are equally proficient at all of them. This takes awa
> a lot of the flexibility from the system. I like, for example, characters wit
> a minimal fighting ability, but master craft abilities, or minimal abilities
> second professions in other ways.

On reconsideration, I think I agree. Among other things, the current
system allows you to utilize multiple backgrounds at different levels to
simulate more exotic backgrounds without customization. For example,
when a player in my game was going to run an Imperial Eye agent
(basically a sort of FBI/CIA combination type) I told him to combine a
lower level of Official with either Scribe, Foot Soldier or a magical
background, depending on what he was primarily oriented around.
Symmetrical combination would not have really defined the typical one
properly.

------------------------------
shadow@qedbbs.com (Wayne Shaw) or qed!shadow
The QED BBS -- (310)420-9327


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