Re: Re: Re: RQ4 Diet

From: via RadioMail (ddunham@radiomail.net)
Date: Sat 28 Aug 1993 - 20:01:10 EEST


>From: shadow@qedbbs.com (Wayne Shaw)
>Subject: Re: Re: Re: RQ4 Diet

>David, I think we've had too different a set of experiences here to have
>much meaningful discussion on this. I've heard various complaints by
>people over the years, but general complexity objections have not been
>one of them. There have been objections to the random character gen;
>objections to the way movement and strike ranks work (most of which are
>elimiated in the RQ4 draft) objections various other things. But outside
>of the strike rank thing, and the general dislike of the RQ3 fatigue
>system, I've never heard a single player of mine (and I've introduced a
>good score or more of players to RQ over the years) object to any of the
>other features you're talking about, even in aggragate. This can't help
>but make me view this sort of simplicity quest as chasing a snark.

You have the advantage of knowing the complaints of people who actually do
play RuneQuest. I admit I'm speaking somewhat hypothetically, because I'm
trying to figure out how to make RuneQuest have more appeal to people who
_don't_ play it. I don't know why they don't play. (I suspect the cost of
boxed Deluxe RQ was largely to blame -- RQ has always had semi-random
character generation and RQ3 was no different.)

Still, I've recently tried explaining RQ to a couple of new players, and I
know it's a lot easier explaining Pendragon (even with the RQ magic added).
So I suspect complexity is an issue. It might be addressed simply by
rewriting the rules and separating many of the details out into a companion
volume (or in the back of the same volume, though I favor a slim book).

And I've been running both RQ4 and PenDragon Pass, and I know from personal
experience, a combat takes several times as long in RQ. I used to run RQ
all the time, but never noticed how a single melee could so dominate a
session until I started running both rules sets alternately.

>I've introduced a
>good score or more of players to RQ over the years

Out of curiousity, are they mostly people new to the hobby, or confirmed gamers?

David Dunham * Software Designer * Pensee Corporation
Voice/Fax: 206-783-7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net


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