From: johnjmedway (jjm@zycor.lgc.com)
Date: Mon 30 Aug 1993 - 00:24:07 EEST
>> Loren writes:
>> > Maneuver is silly. You're telling me someone who is 150% with greatsword
>> > attack and parry won't have maneuver at the same level when fighting
>> > with a greatsword, and that he'll be equally as maneuverable when using
>> > a scimitar and a chair? Just use weapon skill for maneuver, and get rid
>>
>> From: paul@phyast.pitt.edu (Paul Reilly)
>> Having fought (SCA) for 16 years, I'd have to say that there is a
>> Maneuver skill independent of weapons form. Let me give a single example:
Perhaps there should be a maneuver skill, but that number is only used when
averaged with the skill of the character with the attack & parry combination
used. Ex.
Demonstratus has maneuver of 50%, and is a fencer of fine reputation
( 80% ), though mediocre at best when weighed down with normal military
gear ( Scimitar+Med Shield = 40% ). When performing some action, which
requires a maneuver roll, if he's fencing, his roll is a 65%, when armed
for war, 45%. Give him a greatsword, where he's only 20%, and he will
maneuver at 35%, reflecting that while he is reasonable fast ..., some
of his positioning attempts will be wrong for greatsword.
There was also mention of the venerable Defense rating from RQ2. Personally,
I'd like to see that come back somehow. Possibilities include:
1. as it used to be
as it is right now, there's nothing save the relatively low agility/parry
2. 1/10 of Maneuver
3. rolled into an attack/parry combination
bonus to reward the graceful, and nothing save standard parry skill improve-
ments to reward the experienced.
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