From: Graeme A Lindsell (gal502@cscgpo.anu.edu.au)
Date: Mon 30 Aug 1993 - 19:05:50 EEST
> >> Loren writes:
> >> > Maneuver is silly. You're telling me someone who is 150% with greats>
>> From: paul@phyast.pitt.edu (Paul Reilly)
> >> Having fought (SCA) for 16 years, I'd have to say that there is a
> >> Maneuver skill independent of weapons form. Let me give a single example:
>
John Medway writes:
> Perhaps there should be a maneuver skill, but that number is only used when
> averaged with the skill of the character with the attack & parry combination
> used. Ex.
[Example Given]
I'd hate to have to work out this average given how often one's skill
is modified, and I couldn't really justify not changing the average when
one gets a modifier.
Lately I've been thinking that there is a justification for a Maneuver
skill (which I opposed earlier), but I've been wondering whether a Dodge
skill is required. Most of Dodge to me seems to be out-maneuvering your
opponent, and I've never really liked Attack and Dodge as a legitimate
combat option. The Dodge in CoC 4th edition, which can only be used as
the sole combat action for the round, seems better to me.
A Maneuver/Dodge skill that:
a) can be used in normal attack/parry combat to give an edge to the
fighter with the higher skill and/or better roll, and
b) can be used as a purely defensive skill if one concentrates solely
on not being hit.
appeals to me as an option for RQ4. I might have a proposal for a)
later, b) can be implemented using the current Dodge rules.
>
> as it is right now, there's nothing save the relatively low agility/parry
> bonus to reward the graceful, and nothing save standard parry skill improve-
> ments to reward the experienced.
Yes, the current system is a bit bare of options.
> ---------------------------------------------------------------------------
> | john_medway@zycor.lgc.com | Landmark Graphics Corp | 512.292.2325 |
> ---------------------------------------------------------------------------
Graeme Lindsell a.k.a gal502@huxley.anu.edu.au
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