RQLite

From: Nick Brooke (100270.337@CompuServe.COM)
Date: Tue 31 Aug 1993 - 10:59:56 EEST


___________
Loren says:

> Also, some people have been saying that RQLite is a lot like BRP
> or Magic World, and so what if it is similar? Is either one in print?

No, they aren't. And I don't know if many people are still playing either.
Maybe being simple *and* generic isn't such a great survival strategy...

____________________
Tim Posney suggests:

> i.e. is an 03 a critical?
> answer - subtract 1 and multiply by 20, giving 40. Is this still a hit?
> if so then it is a critical hit.
>
> i.e. is 17 a special?
> answer - subtract 1 and multiply by 5, giving 80, is this still a hit?
> if so then it is a special hit.

Cut out the "subtract one" and that should be the whole of the rule, in my
opinion. The fiddly division in RQ3 is unnecessary if you have a clean
method for calculation like Tim's. I love it! :-)

______________________
David Dunham comments:

> Although I don't miss hit locations when I run PenDragon Pass, I do
> feel they're almost a defining characteristic of RuneQuest -- but they
> sure are a lot of trouble.

This one's for David, who shares many of my worries about RuneQuest combat
"number-crunching overload", and opened my eyes to the Gloranthan virtues
of the Pendragon rules system:

Try working out some elemental associations with characteristics and hit
locations. Could be something like (in my version):

        STR Storm Chest
        CON Dark Abdomen
        SIZ Earth Legs
        INT Fire Head
        DEX Water Arms

Then you use these with the Pendragon Major Wound rules and the normal
RuneQuest hit location table (or any reasonable variant you may prefer) to
determine which characteristic loses a point when a Major Wound is struck.
If you like APP or CHA, you could perhaps split head hits so that 19=APP,
20=INT. While I'm formalising this, why not:

        01-03 R Leg SIZ
        04-06 L Leg SIZ
        07-10 Abdom CON
        11-14 Chest STR
        15-16 R Arm DEX
        17-18 L Arm DEX
         19 Head APP
         20 Head INT

On this table, "losing a point of SIZ" is useful to simulate lameness etc.
if you use SIZ to work out movement rates or strike ranks. It doesn't
affect height and weight, of course...

====
Nick
====

"'Do what thou wilt' shall be the whole of the rules."


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