From: Joerg Baumgartner (rq4@sartar.toppoint.de)
Date: Tue 31 Aug 1993 - 18:52:52 EEST
One point the people wanting to chase hit locations out of RQLite seem
to miss is the effect of armor. In my RuneQuest-campaigns, most
characters (PCs and NPCs) wore different values of armor on different
locations. As long as we keep the simple integer damage reduction as
the effect of armor, the question where the hit occured is essential.
Or, put in other words: if my character wears his ancestral ringmail
hauberk, a bronze plate helmet and soft leather covering on the limbs,
how does this reduce incoming damage? What if he leaves the helmet off?
Neither the Nethack approach (each piece of armor reduces the chance to
(Of course the effect of partly covering armour like that of Lunar or
With regard to the ongoing RQLite discussion:
Do we have any Swedish or Danish participants on this list with access
This is a Basic RolePlaying system very popular in Scandinavia which
This is a system which introduces thirteen year olds to the mechanics
take damage) nor the Stormbringer/Elric mechanic of rolling for the
armor seems appropriate to me.
Spartan hoplites remains difficult to determine, it's an all-or-nothing
approach, much like sorcerous Damage Resistance.)
to Aeventyrspels "Drakar och Demoner"?
appeared to be sort of RQLite. I own some fragments of it (my read
Swedish is sufficent), but don't have the full measure. If somebody
has, please report!
we use in RQ, including the concept of hit locations etc, and makes it
easy for swedish RQers to explain RQ to newcomers. Maybe we could learn
from them...
-- Joerg Baumgartner rq4@sartar.toppoint.de 0,,
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