From: Joerg Baumgartner (rq4@sartar.toppoint.de)
Date: Tue 31 Aug 1993 - 19:10:24 EEST
Graeme Lindsell writes:
> ii) Use Statx5 rolls more. In CoC the statx5 roll is used quite a
> bit: the intx5 idea roll, the edux5 know roll etc. I think these
> should be implemented a bit more in the game system, with the standard
> Con roll being used for fatigue, drowning, blood loss etc, perhaps
> with situational modifiers. I'd like the statx5 roll to be there
> on the character sheet for all the stats, so when the GM says
> "make a con roll to avoid disease" or "make a dex roll at -20%
> or fall off" the players can see the value immediately. I find
> that modifying a value by a positive or negative value is much
> faster to calculate than working out Con x 3, Dex x 4 etc.
I like to handle it the other way round: let the players roll d100, and
Of course this postulates that people can multiply numebers between one
The exact nature of modifyers (multiply/divide versus add/substract) has
see below which multiplyer te result is, this gives me several levels of
success without rolling dice over much.
and twenty with numbers between one and seven. Normal education ought to
produce this skill around the age of eleven...
been the topic of many a discussion I had about RQ4 with the players of
my group. Both tend to be unfair and unbalanced: either the lower skills
are effectively reduced to zero (1 to 5 succeeds), or the higher skills
are penalized more than the lower. Neither is the desired effect. Any
ideas to solve this?
-- Joerg Baumgartner rq4@sartar.toppoint.de 0,,
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