Re: Some RQ Lite ideas

From: Graeme A Lindsell (gal502@cscgpo.anu.edu.au)
Date: Tue 31 Aug 1993 - 19:47:10 EEST


 Me replying to Dave Dunham

> > iii) Initiative: a single initiative equal to Dex could be used, but
> >I like the idea of a melee initiative of Dex + Siz, and a missile/magic
> >initiative of Dex + Int. This keeps some of the ideas in the SR system
> >in RQ Lite.
>
> Simple, though I find simultaneity even simpler.
>

  There is a point where a player will not accept a rule, saying it
isn't realistic. This point differs for every person. To remove the
concept that some people are faster than others is one of mine.

> > v) A simple non-locational damage system, say:

 [table deleted: you've all seen it]

> That's not simple -- there's no way I'm going to be able to keep track of
> all that for 7+ NPCs in a melee. I have a hard enough time keeping track of
> who's Befuddled, and that's a single bit. Pendragon's Major Wound is
> simple, because it takes you out. All the GM has to keep track of is who's
> up and who's not.

 You don't have to: that was the damage table for PC's. For minor PC's
you just say Crippling Damage+ = dead. You can use the table above for
major NPC's only.

 
> Also, if you take 2 "Crippling" blows are you -100% to all actions? If you
> take one "Crippling" blow are you unable to use your First Aid 49%?

 Yes. The crippling blow is meant to be equal to double locational damage
to a limb, mortal to double locational damage in chest/head/abdomen.

 Graeme Lindsell ak.a gal502@huxley.anu.edu.au

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