From: Tim Posney (timp@extro.ucc.su.OZ.AU)
Date: Wed 01 Sep 1993 - 02:06:57 EEST
> Actually, Tim Posney's system for determining critical or special hits
>(subtract one and multiply by 5 or 20) *doesn't * work. Eg, if your skill is
>63 and you roll a 4. Subtract one and multiply by twneenty gives you 60,
>which would be a hit, bjut an 04 *isn't* a critical for a skill of 63. So,
>let's not go printing erroneous formulae anywhere yet.
OK, ok, ok, mea culpa.
In our game we just use roll * 5 or roll * 20. I admit it is not perfect,
so shoot me. However it is a lot easier than the current table checking.
The subtract 1 simply allows more critical hits/specials.
I (and most of the players) are happy with the straight forward multiply
rule since it is so much quicker to work out. I put in the subtract 1
to satisfy the rule lawyers that lurk on the net and failed in that respect :-(.
regards tim
0,,
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