From: Dustin Tranberg (dustin@ocf.Berkeley.EDU)
Date: Wed 01 Sep 1993 - 08:35:20 EEST
Some have complained about fights, esp. between high-level characters,
taking too long.
Two features might help this. First, reinstating the RQ2 practice of
Second, the special success options suggested elsewhere, in particular
subtracting attack over 100% from parries and dodges.
the FEINT, which does nothing on a normal success, but on a special
success negates the opponent's next defense.
Two fighters circling each other feinting, waiting for their opponent
to drop the guard, are performing the classic "searching for an opening."
Someone will lose their parry to a feint long before they would ever
fail it themselves. (Remember, these are highly-skilled characters.)
This is also the kind of maneuver that low-skill characters are very
unlikely to try, as it just won't be worth it to them - they'd just swing.
Just my 2 front teeth,
Dustin
0,,
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