Tension

From: Dustin Tranberg (dustin@ocf.Berkeley.EDU)
Date: Wed 01 Sep 1993 - 08:53:28 EEST


People express dismay with things like fatigue and bleeding,
but I find that they introduce a wonderful amount of TENSION
into a game.

Especially bleeding. Bleeding is wonderful! There's nothing like
having to rush under the sword of the enemy to try to keep a friend
from having his/her life leak all over the floor, of knowing that
someone who was knocked out in mid-combat might be dead by the time
it's over, and isn't just lying in stasis on the floor.

It forces you to make TOUGH choices. "Do I fight, or do I keep
my meal ticket alive?"

Same with fatigue, RQ3 style. "Do I fight, or do I take a breather?"

Some of the most fun moments I've had in RQ have been when my
GM and I thought that Endurance was a *temporal* spell, and the
endurance points would run out on me at the most horrible times.

I think maybe RQ3 fatigue isn't so much hard to keep track of, as
it is that peiople just aren't used to doing it.

OK, rant's over with,

Dustin


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