Re: that ol' RQ Lite thingy again

From: David Cake (davidc@cs.uwa.edu.au)
Date: Wed 01 Sep 1993 - 10:34:09 EEST


>
> %% I don't think that you can do justice to divine magic in a Lite rules
> %% set. Just look at the RQ3 Magic book to see a really weak explanation
> %% of divine magic.
>
> Hmmm. Well, I think if we are pushing for RQlite to be more Glorantha
> based, i.e. back to it's roots, then an updated GoG with notes on divine
> magic should be made. I don't know how AH has it's book data. If in
> computer someplace it may be relatively painless to crank it out quickly.

>
The Lite rules are allowed to have a weak explanation of Divine magic, they
will already have a pretty weak explanation of spirit magic, fairly weak skills

rules, fairly weak combat rules. The point is that they should have enough in
the RQ Lite rules for you to pick up a module for RQ Normal (or should that
be RQ Hevy?) and play it straight away. I think that knowing what Divine magic

is and the basics of how it works (if not every obscure spell) is essential.
        To set up RQ Lite otherwise is a very bad publishing move - you now
have two (very similar) games to support, one that only 'newbies' play, so
no one wants to write for it. RQ Lite will only work if it is compatible with
supplements. Otherwise it is only useful for demo games and introducing your

kid sister to RQ, and becomes rather a white elephant.
        RQ Lite might involve reprinting parts of GoG, and it might not. It
certainly should involve divine magic, in a weak form if it must be.

        I still don't know what all the fuss is about, people have got so
excited about the RQ Lite idea, I have no objection, but the RQ Lite rules
seem like a fairly small part of the overall RQ4 effort. My only concern is

that many of the RQ Lite proposals look strongly like recipes for publishing
disaster to me, propelled by a sort of fervour about RQ Lite that the more
we can remove from it and still have it playable the better. It has to not only

be playable, but recognisably RQ as well, and with sufficent rules to run a
simple Glorantha based adventure. Otherwise what is the point?
                                Cheers

                                        Dave Cake


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