Spirit combat rules

From: mc@cp.dias.ie
Date: Wed 01 Sep 1993 - 14:43:16 EEST


Does anybody else find the draft spirit combat rules flawed? Given that spirit
combat regularly occurs (in my game) simultaneously with melee and spell
combat I find the new rules too cumbersome and dice heavy. Does anybody have

an alternative that they've tried out? I thought up this quick fix but haven't
tried it in practice yet.

        Instead of the spirit combat attack and defense rolls I thought it
would be easier to combine the combatants' MP and skill in spirit combat into
a single score and resolve the conflict in the old (RQ3) fashion on the
resistance table. This would mean the opponents use a value of MP+(skill/5) as
the active/passive number on the table. They lose MPs in the usual fashion.
This has the advantage of keeping the spirit combat to two rolls (success and
damage) but uses the skill and raw Power of the combatants. For added
complexity it should be possible to increase the damage done (MPs lost) at
some cost in offensive or defensive skill.

        Myles.
        mc@cp.dias.ie


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