From: via RadioMail (ddunham@radiomail.net)
Date: Wed 01 Sep 1993 - 20:14:06 EEST
>Myles. mc@cp.dias.ie
>Does anybody else find the draft spirit combat rules flawed? Given that spirit
>combat regularly occurs (in my game) simultaneously with melee and spell
>combat I find the new rules too cumbersome and dice heavy. Does anybody have
>an alternative that they've tried out?
Yes, and they're going back to MP vs MP. The Spirit Combat skill would
determine the lowest MP you use on the resistance table (if you have POW 16
and 49% Spirit Combat, you always use at least 8 on the resistance table).
The thought is that only shamans would learn Spirit Combat.
There are also new spells like Spirit Dancing, tho I don't have the explanation.
I suspect most of this detail is unnecessary -- it's all to support
specialists, and becoming a shaman simply isn't a goal for most PCs. NPC
shamans would be better served by the same space being used to describe
_what_ they can do, not how. All the shaman detail could be in a separate
book, "The Magic of Glorantha" (which would include all of sorcery, as well
as shamans and additional details on cults).
David Dunham * Software Designer * Pensee Corporation
Voice/Fax: 206-783-7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net
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