From: Roderick Robertson, SC1-5, x52936 (ROBERTSON@delphi.intel.com)
Date: Wed 01 Sep 1993 - 20:38:00 EEST
My two cents worth (When did front teeth get to be currency?) on RQ
Instead of trying to make a rules set where you have to include
To Clarify:
In the RQ Lite rules, include a chapter on how to read RQ Classic
Lite:
notes in each supplement on how to use it, include how to modify RQ
Classic in RQ Lite.
character descriptions and turn them into RQ Lite.
"To calculate Armor coverage, take the average of the AP on the Head,
Chest and Abdomen of the Classic character. This is the Character's
Armor Value"
"As we only use one Weapon Skill in RQ Lite, use the Highest
percentage in the weapon as the Weapon Skill"
Doing this allows the supplement writer to write to one set of
rules, and also shows the RQ Lite GM that there is a lot more out
there for him *If he wants it*.
I'd say include a start-up scenario/campaign setting written in RQ
As a side note, I use a "RQ Lite" for my own campaigns for NPC
Lite in the rules, but after that all supplements would be pure RQ
Classic.
Spear-carriers. Who cares if they aren't fully blown characters, they
are only meant to slow down the PC's for a few rounds while the major
NPC's get away or arm up.
Roderick Robertson
0,,
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