From: Burton Choinski (burt@ptltd.com)
Date: Wed 01 Sep 1993 - 23:18:38 EEST
Graeme A Lindsell
%% Instead, try the caster just making the one POW x 5 roll,
%% and the target doing the same as a dodge like defense ie if
%% the caster had a normal success, the target needs a normal
%% success to block, if the caster specialed, the target needs
%% a special or critical as well etc.
Interesting. Matching characters of equal power, you get a high
of 25% effectiveness (on average) at around 10 POW, decreasing as
you have higher or lower POWs.
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Roderick Robertson
%% Instead of trying to make a rules set where you have to include
%% notes in each supplement on how to use it, include how to modify RQ
%% Classic in RQ Lite.
This sounds like the better way to me. Much easier to prune then try and
%% I'd say that Improve(Skill) generally adds 15% to the skill, with
wedge new rules in later.
%% some exceptions: Bladesharp takes 10% and turns it into 1 point of
%% damage, Healsharp turns 10% into one point of Damage healed,
%% Parrysharp might take that 10% and turn it into two points of Armor
%% (only on the parrying weapon), etc. This could also open the way for
%% Improve Attack, which adds 15% to your attack skill, but no extra
%% damage. Also remember the reverse spells, like Dullblade, which
%% Subtract from the target's skill. Howabout Dullheal, which makes an
%% opponent's Medic more likely to blow his roll?
%% I'd suggest, however, that -Sharp and Dull- spells be on a
%% Cult-only basis, and only available for the Cult skills. Improve
%% (Skill) would have many applications outside of combat.
Don't forget "Reduce <skill>". Granted, it obly works for some skills
and is probably rarer. "Reduce Scan" makes the air hazy or foggy, perhaps,
etc.
I like the idea, though. A consistant extension.
%% What about non-physical skills? would there be Improve (Read
%% Lunar)? Improve (World Lore)?
Why not? If we go on the idea that they are not spells, but spirits that
do your bidding, why can't it whisper the info into your ear? :)
I would think that anything Knowledge based be fairly rare, and
Communication based be extremely rare. Physical skills (Agility,
Manipulation, Stealth, Perception) I can see a spirit being asked to help
out with much more.
-- Burton
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