From: Graeme A Lindsell (gal502@cscgpo.anu.edu.au)
Date: Thu 02 Sep 1993 - 01:13:54 EEST
>
>
> OK, a quick and dirty compromise for Maneuver. How about characters
> get the CHOICE of 1) DEXx5
> or 2) Weapon skill
I'd be inclined to just use weapon skill. Dex x 5 is a bit lenient.
I'd like to expand the use of the weapon skills from just attack
or just parry.The way RQ3 handles the knowledge a skill covers
has always seemed strange: one skill for hiding in any area, 2 skills
to cover most social skills (orate, fast talk), one to treat wounds
of any sort, and one for attack and one for parry for each and every
weapon. For RQ Lite I'd say just one weapon skill for use as attack
parry and maneuver for each group of weapons, with perhaps an
unfamiliarity bonus eg for using a scimitar if you usually use a
broadsword.
>
> for any Maneuver-type roll.
>
> At least it's simple,
>
That's usually a virtue, and sometimes a curse.
> Dustin
Graeme Lindsell a.k.a gal502@huxley.anu.edu.au
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