From: Graeme A Lindsell (gal502@cscgpo.anu.edu.au)
Date: Thu 02 Sep 1993 - 01:30:56 EEST
>
> Second, the special success options suggested elsewhere, in particular
> the FEINT, which does nothing on a normal success, but on a special
> success negates the opponent's next defense.
Not quite: they need a special parry to stop the feint.
I don't like the way feint is implemented wrto Dodge. A feint has
drastic effects on a parrying opponent, but just halves your chance
with a dodge.
Actually, that's one reason why I'd like to remove Dodge as a combat
option from RQ4: It'd allow us to use the Dodge style "need a special
parry to stop a special attack" rule for parry instead. The dodge style
conflict of skills is better than parry IMHO, but if you use it for
parry and keep dodge as the same then there is no reson to ever parry.
Maybe we could go back to original RQ3 dodge (ie you need a critical
dodge to stop a critical hit: a normal or a special has no effect at
all) and give parry the later style of defense ie a special hit
against an ordinary parry gets through but does normal damage, a
critical against normal parry does unblocked special damage
>
> Dustin
>
Graeme Lindsell a.k.a gal502@huxley.anu.edu.au
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