Re: Enough Is Enough!

From: David Cake (davidc@cs.uwa.edu.au)
Date: Thu 02 Sep 1993 - 10:29:23 EEST


>
> RQLite, RQ4, RQ3, RQDiet...somewhere along the line, something
> went wrong. Something got lost between all the discussion and debate --
> the essential sense of *fun* that I haven't seen much since RQ2.

Well, I thought that parts of Dorastor were pretty funny. I honestly think
that running Dorastor and Ralzakark with a good high powered party (lunars
maybe) could be a barrel of laughs. And the same goes for much of SunCounty
(Melisandes Hand particularly). Rules do not need to be intrinsically fun,
they are the foundations behind your game. Maybe you are just spending
too much time online :-) - I participate enthusiastically on the debate, but
forget it all when I actually play.
        Honestly, if the debate is upsetting you, you may be in the wrong
place - to enjoy participating in the rq4 playtest discussion, you must have
a streak of rules lawyerness - something that I find many people who have played

and run a large number of games develop, but not everybody. Some os us enjoy, at
least alittle, nitpicking over the effects of various rules, and if you don't ,
you might just have to put up with it.

> RQ2 -- now, *that* appeals to me. Am I the only one who wants to
> run RQ2, read RQ2 material, and pretend that the last ten years never
> happened?

Certainly not, there are hidebound conservatives all over the place, and
certainly a few in my neck of the woods. But I play primarily in Glorantha,
and the various RQ3 products have expanded my vision of Glorantha a great
deal, beyond the almost entirely Prax based campaigns people tended to run
before. Think about World of Glorantha, Elder Secrets, Sun County,
much of the stuff in Gods of Glorantha. These are also RQ3 products, and I
enjoy running RQ more now than I did.
        RQ4 is in many ways more like RQ2 from a rules perspective - the
Easy/Medium /Hard skills is in many ways a return to RQ2, some new skills
are old skills returned. But that doesn't really matter, what I like is that
RQ4 not only fixes many rules glitches and inadequacies, it also has a feel
that is more in tune with Glorantha than I think any previous version. The
chracter generation lets me make characters that feel Gloranthan easily, the
section on Spirit Lore feels very Gloranthan, the names and descriptions
of spells feel Gloranthan. I like it.
>
> RuneQuest needs Greg Stafford. No offense intended to the
> many who've worked on RQ since (except for Nick Atlas -- *him* I'll
> gladly offend), but RQ/Glorantha needs its creator at the helm to
> flourish properly. Chaosium seems to have done well for quite some
> time -- maybe they could handle RQ now? RQ has never been a profitable
> proposition for Avalon Hill, and it seems unlikely that it ever will
> be. Yet it must have made money for Chaosium.

        They don't want too handle it. I would certainly see Greg work on
'Glorantha : the Game ' or whatever it is called these days. I think that
the real way for RQ to take off is not just a new edition and maybe RQ Lite,
(though a flashy FASA style campaign to launch a new edition could help a
lot), but a rekimdling of interest in Glorantha generally. And I would
like to see a HeroQuest type thingy before too many years have passed.
I seem to recall that there were even playtest rumous recently.
>
> Maybe, someday...
>
> Or maybe I'm just having a bad day.
>
> -->Pete
> ----------------------------------------------------------------------------
> Peter Maranci Malden, Massachusetts
> pete@slough.mit.edu or rune@trystero.com or rune@ace.com
> "Son, I am able," she said "though you scare me." "Watch," said I "Beloved,"
> I said, "watch me scare you though." Said she "Able am I, Son." TMBG
>
>
                                        Dave Cake

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