From: Burton Choinski (burt@ptltd.com)
Date: Thu 02 Sep 1993 - 16:22:41 EEST
Graeme A Lindsell Notes...
%% > The second is a speculative one about sorcery. With reference to
%% > Burton Choinskis Sorcery with studies system, does anybody have
%% > objections to this in principle? There are some problems with it from a
%% > practical point of view (its very incompatible with existing sorcery),
%% > but I want to know what I liked the basic idea a lot but had problems
%% > with the implementation, as I thought that Burtons striving for purity
%% > of implementation made it very incompatible, and was inappropriate in
%% > other parts. I also thought that it could benefit from being combined
%% > with the Paul Reilly Presence system.
%%
%% I thought his striving for needless compatibility created certain
%% flaws. :-)
My original idea with it was to be as compatible with the existing
Given my druthers I would rather rebuild all the sorcery spells from the
Sorcery spells as possible. Going with that assumption forced certain
constructions and organizations that were somewhat forced at best and
a hack at worst.
ground up, first by figuring out a list of what can be manipulated
and a list of forms of manipulation. Once those lists were there I would
have a level platform to work from. The effects of various combinations
might have some RQ3 analogs, most would not. And many combinations would
have little use.
The tricky part is determining effect for each manipulation. Some
%% Ditto about Presence, and I believe it has been suggested to Burton.
It was interesting, but the "presense" idea seemed too much like having a
manipulations should have a greater "cost" to use, either by decreasing the
amount of what can be manipulated or by increased the mana to do so.
I can see animate taking more "energy" then "form" since more work must
be done. I can see sorcery taking a very logical, consistant use of
magical power. Spirit and Divine need not be logical or consistant since
heym you are dealing with fickle spirits or gods. :)
%% The system may have evolved since it was last posted: would Burton like
%% to comment?
fetch. I liked the three-way difference in RQ3...the Shaman has his
fetch and spirits, the Priest has his/her god and essences of his god
(cult spirit spells), and the Sorcerer cuts out the middleman and just does
it himself (but must put more work/mana to get the same effect).
-- Burton
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