Re: RQ4 Thoughts Rants and Ravings

From: via RadioMail (ddunham@radiomail.net)
Date: Fri 03 Sep 1993 - 01:06:52 EEST


>From: gal502@cscgpo.anu.edu.au (Graeme A Lindsell)
> On the plus side, the complete spirit magic and rune magic systems
>are included with some sample cults. A base RQLite could include
>both, with a bit more space if we leave out Rune Lords and/or Shamans.

I think it's important to leave Rune Lords in the game. Why? Because it's
important that the game have a goal. RQ2 was "about" attaining a rune. This
is more than just getting more power (tho that's the simple way of looking
at it), it's establishing your place in the order of Glorantha. Becoming a
Rune Lord was a goal of all of my RQ2 characters (tho none of them ever
made it, and only one came anywhere close).

>ii) I've introduced a couple of people to non-D&D RPG's, and
>I've noticed that most D&D players liked Warhammer Fantasy
>Roleplay. It had a nice simple combat system and a character
>advancement system that bore some resemblance to character
>classes. Another thing that impressed them was that it was a
>large book (around 300 pages I think) with a lot of detail
>and flash illustration and a good deal of world background.
>Come to think of it, FASA's EarthDawn looks a lot like the
>base WFRP product. Of course, so did Dangerous Journeys.

Warhammer Fantasy has always annoyed me because it seemed like the basic
game was split into two sections in the same book (finding character
classes seemed something only the GM could do). Obviously, this is a
potential problem with RQ-Lite, but that's why the complex optional rules
should be in a separate volume, which I think would be less annoying.
(They'd also be optional, rather than merely high-level -- having to buy a
second book to become a Rune Lord would annoy me more than having to buy a
second book to get rules for (say) hit locations or shamans (which are
typically NPCs).)

>From: davidc@cs.uwa.edu.au (David Cake)
>to enjoy participating in the rq4 playtest discussion, you must have
>a streak of rules lawyerness

I'm here so I don't _have_ to be a rules lawyer.

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