From: pk18@prism.gatech.edu
Date: Mon 13 Sep 1993 - 23:56:06 EEST
A long time ago our RQ group developed a dislike of strike ranks and
adopted (read: shamelessly stole) the combat advantage system used in
Skyrealms of Jorune. This system (dubbed JoRunequest) is yet another
interesting mutation of the RQ 3 system. With apologies to the RQLite crowd
(who would like to simplify game mechanics), here's the idea:
At the start of each combat round (which are now 2 sec. long), PCs and NPCs
roll a d20 and add various modifiers. The result determines what the
character can do in the round and the order of actions (highest advantage
goes first) as per the following table:
Melee or Spell:
1 - 5 One shield parry only (no action if shield is not carried)
6 - 10 One defensive action only
11 - 15 One action at full skill, another at half skill (be they offensive
or defensive)
16 - 19 Two actions at full skill
20+ Two actions at skill + 25%
Missile:
1 - 5 Dodge only
6 - 19 Attack or dodge
20+ Attack and dodge + 25%
A roll of 1 may not be increased (insuring that even the best fighter will
sometimes be distracted by invisible gerbils or whatever) and a die roll of
20 may not be decreased.
Advantage modifier are:
For skill value of attack, dodge or spell used:
Skill % 0 10 20 30 40 50 60 70 80 90 100 for each +10
Melee -5 -2 +0 +1 +1 +2 +2 +3 +3 +4 +5 +1
Missile -4 -2 +0 +1 +2 +3 +4 +5 +6 +7 +8 +1
For armor:
Armor covering legs and/or arms: -1
Metal armor on body only : -2
Metal armor on body and/or legs : -3
For SIZ and DEX:
SIZ or DEX value 1 - 9 10 - 15 16 - 19 20 - 21
Modifier -1 +0 +1 +2
There are some other modifiers that have to do with defender prone, etc.
Though the advantage (or, as its known by some, the disadvantage) system
which are not as useful, but I will send them to anyone who's interested.
We also adopted some Jorune maneuvers, such as feint (subtracts 25% from
your attack skill and 20% from your opponents defense skill).
may seem to add a lot of complexity, it actually cuts down the number of
die rolls per round as insuring that low skilled individuals will act less
often (and sometimes not at all).
TTFN
Paul Kemper
0, redistributed,,
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