From: via RadioMail (ddunham@radiomail.net)
Date: Wed 17 Nov 1993 - 19:50:11 EET
Wayne said,
>David, far as I can tell, ALL the disagreements we have had can be traced
>back to the fact that we want vastly different levels of detailing in our
>game mechanics. Given that game mechanics are the primary topic of this
>list, that's going to tend to make for a lot of disagreements between us.
True.
>You also wrote one of the very few pre-done
>adventures I've ever used (at least I beleive it's you; the one that
>appeared in the Space Gamer many a moon ago and was recently redone for
>GURPS in GURPS Fantasy Adventures.)
Thanks, tho the folks at Fantasy Gamer get some of the credit, since they
made significant changes to my original (which was a RQ adventure when I
submitted it). The GURPS version has more new material which in my opinion
doesn't fit.
Even "The Lost Inheritance" isn't a very good example of a generic
scenario, however, since it can only be set it campaigns that concede the
existence of pocket universes. It's not clear that it would fit in
Glorantha.
David Dunham * Software Designer * Pensee Corporation
Voice/Fax: 206-783-7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net
"I say we should listen to the customers and give them what they want."
"What they want is better products for free." --Scott Adams
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