Re: Current draft

From: via RadioMail (ddunham@radiomail.net)
Date: Thu 23 Dec 1993 - 00:33:08 EET


>* Should RQ4 be a new edition, or a supplement to RQ3?

I don't know what the current definition of RQ4 is, but if it's intended to
simplify or correct RQ3, it shouldn't be a supplement.

>* What will increase the sales of RQ?

It might help to know what RuneQuest _is_. Vampire, Werewolf, Mage are
pretty obvious. GURPS is obviously a generic game system. Traveller is
pretty obvious. But what is RuneQuest? I've always treated it something
like "The Game of Bronze-Age Adventure," but that's not really true of RQ3.
Come up with a High Concept that defines RQ's niche.

Price is a consideration. I'm richer now than when I was in my rolegaming
prime, but products are EXPENSIVE these days! It will be a challenge to cut
printing costs without reducing quality. Getting rid of the boxes (which
weren't a useful size anyway) is a plus.

I agree that decent art is a must.

It would be helpful if there were more RQ scenarios in magazines. I suspect
the lack is mostly because nobody's submitting them. Perhaps A-H could have
a program where they match magazine payment to the author.

>*** What kind of products do you want to see? What are you most
> likely to spend your limited dollars on? They have limited
> dollars too, and CANNOT produce everything we would like to see.
> What does your consumer priority list look like?

I lean towards Gloranthan material, not so much because I prefer Glorantha,
but because (other than art) I have come to expect that Gloranthan RQ
material is of higher quality than non-Gloranthan.

I want material I can use in my variant campaign. This means either
campaign settings (like Griffin Mountain) or short scenarios. Longer
scenarios tied to specifics ("Troubled Waters") are very difficult to use.
Background material with lots of short scenarios would be fine --
specifically Sartar.

I also like stuff with more reuse value. I remember using products like
Griffin Mountain, Foes, and Plunder all the time in my RQ2 days. It's hard
to imagine Dorastor (good as it is) as a work I'd refer to if not running a
Dorastor campaign.

># position is to get reviews in the magazines and get some hype going so
># the game store owners will feature it. Heck, with reviews and hype US
># shops might even *order* copies of adventures so that consumers don't
># have to special-order all their RQ material, as they do now.
>
>Like I've said before, Jack Dott has to hear more stories like this.
>I've brought it to his attention, and he just ~doesn't believe~ that
>an AH product isn't available on the shelves...

It is absolutely true, in Seattle I've had to go to multiple game stores to
find stuff and even then have had trouble. RuneQuest just isn't carried
enthusiastically. You tend to find stuff like the boxed character sheets,
and not much else.

David Dunham * Software Designer * Pensee Corporation
Voice/Fax: 206 783 7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net
"I say we should listen to the customers and give them what they want."
"What they want is better products for free." --Scott Adams


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