Re: Designing & Rescuing Magic Systems

From: David Dunham (ddunham@radiomail.net)
Date: Tue 04 Jan 1994 - 21:27:48 EET


>In whatever forms of magic Runequest 4 plumps for I think there should be
>guidelines and discussions on how a particular type of magic could be derived
>from another. Part of this should include a re-unification of the magic
>system.

I disagree with the importance of this. It's not something I've ever felt
the need for (hey, magic is magic, it doesn't have to make complete sense),
and (in my opinion) RQ4 is supposed to be a simple introduction to
Glorantha. Meta-systems may help GMs in the long run, but they aren't going
to get people playing and enjoying the game.

(Aside: in Glorantha, I wouldn't be surprised if magic systems _don't_
derive from each other. It's a magical enough place there could easily be
any number of independently-invented approaches.)

>Battle Magic and Rune Magic should be revived

You mean bring the terms back? They're a little more colorful, I agree.
More important in conveying the feel of Glorantha would probably be to
include _non_-Battle Magic, like Hammering Magic or Sheep Herding Magic or
Sheaf Preserving Magic...

David Dunham * Software Designer * Pensee Corporation
Voice/Fax: 206 783 7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net
"I say we should listen to the customers and give them what they want."
"What they want is better products for free." --Scott Adams

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