From: Guy_Robinson.sbd-e@rx.xerox.com
Date: Wed 05 Jan 1994 - 16:06:46 EET
RQ Magic needs to be written so that enough consistancies exist to allow a
I enountered the Spirit Magic, Divine Magic and Sorcery in the 3rd Edition of
I have not seen the RQIV drafts but consider this to be a pro-active attempt
philosopher or scholar to be able to credibly develop Sorcery. This is the
unification I seek. Note that I have seen no version of the RQIV draft.
RuneQuest and it was as if two decent, interdependent magic systems had the
very pith sucked out of them and a third added thoughtlessly on the basis
that more is better.
to restore some of the old "magic" back in this well-respected product. The
Runes and the Myths that explained both them and the Gods need to be returned
to the centre stage. To do this they need to be woven back into the fabric
of the RQ magic system.
I have typed up an example of what I am suggesting. Note that the format is
Note that I have rather a bleak view point on some issues ... :-)
The Runes: The Runes are strong and complex archetypes that form the core of
Battle or Spirit Magic: This is characteristic of common, or low, magic. It is
Shamanism: The Shamantic practises center on dealing with the Spirit Plane on
The Rune Cults: The Rune Cults are social, religious and politicial entities
Rune Priests: The Rune Priest has the ability to sacrifice for Rune Magic
Rune Priests & Battle Magic: Rune Magic can provide capabilities similar in
Death & the Ecology of Battle Magic: On death someone who possesses battle
Death & the Ecology of the Rune Cult: On death a cult members spirit is
The Sorcerer: The Sorcerer attempts to use himself as the focus of magic
Regards
designed for the medium of a mail note rather than a chapter of a rule
book. This should give people an idea of what I am attempting to encourage.
magic in Glorantha. Although someone may practise magic without achieving any
affinity or mastery with any of these Runes the wise recognise their influence.
simple for the merely competent to acquire and use. These spells often reflect
the aspects of the Runes.
it's own dream-like, abstract and often terrifying level. From his interaction
and dealings the Shaman can gather Magic Spirit which can teach Battle or
Spirit Magic. On the spirit plane any Runic associations of the spirits are
visible.
that perpetuate the observance of and further the cause of a Runic Diety.
Through these cults a member can progress through various level of initiation,
receiving Battle Magic as he or she progesses prehaps even to the point where
they may become a Rune Lord or Rune Priest.
which is potent and rare as it is close to the Runic patterns of magic
themselves. This potent magic rarely replicates Battle Magic except to provide
the means for the Priest to trumph over it.
effect to Shamantic practises. Battle Magic can be taught by Rune Priests who
have the appropriate Rune Magic and in a more risk-free fashion for the student
than is the case for Shamans.
magic may become a Magic Spirit. The chance of this is relative to the
quantity of Battle magic learnt. This explains why Battle Magic is so commonly
available, the educators are merely restocking the world, although prehaps
unaware they are performing this function.
commonly drawn to the cult's spiritual residence or amalgam. The chance of
reaching this destination is relative to, in order of importance; scarificed
Magic points, scarificed Power points and the amount of Rune Magic possessed at
the point of death. This amalgam is the main source of Battle Magic from which
Rune Priests draw.
rather associate himself with the Spirits or the Runic Dieties. This is an
incredible feat to attempt as the subconciously taught Battle Magic and the
granted Runic Magic must be do not further the path of learning and developing
the concious magic of the Sorcerer.
-- Guy Robinson --
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