From: Guy_Robinson.sbd-e@rx.xerox.com
Date: Mon 10 Jan 1994 - 11:26:57 EET
RuneQuest 2 was not faultless. It was very much the kind of rule book where
It was a game that provided a distinct background when other games commonly
Rather than just supply different sets of magic RuneQuest actually appeared
The magic system supported the balance of power for the social and political
For me the other publications associated with RuneQuest came as part of an
RuneQuest 3 could have done a number of things. I was hoping that it
Instead what was delivered with essentially Basic Roleplaying 2 with the
For RQIV to be built from RQ3 is disheartening for those reasons.
The contents and presentation of the fourth edition of RuneQuest should
A lot of RQ devotees, formerly sated with their purchases, might awake
statements and assertions were only made once and if you forgot where you
first read them they were a devil to find again.
suggested playing against a setting of medicore, blended fantasy. Races
other games would have dismissed as monsters were represent as fellow
sentients. Great encouragements existed to allow people to advance socially
as the only reward for combat for combat sake was commonly death itself.
to be prepared to talk myths and concepts first. The Runes were not water
tight in their conception, of course, but they gave a strong flavour to an
abitiously complex rule book.
system fo Glorantha and with the rest of the world undefined you could sit
down and write another slice of that world.
oral tradition where people would enthuse about the rich background and
shudder about the largely unwanted whimsey of those anthropomorphic ducks.
would gather the rules which you had to glean from the description of
each spell. I would have like to have seen single-line references to
the Priest-Shaman in the RQ2 rules expanded, for example.
RuneQuest badge. Too much work was put into producing a generic work
rather than servicing and preserving the RuneQuest line. The blandness
nearly swallowed RuneQuest. I was totally uninspired when I read what
I was finally able to afford.
be guided by good writing and carefull attention to the market. Revive
RQ2's spirit in a modern, flexible manner, with the more worthy parts of
RQ3, and you may find that the market awakes.
and those who have heard of this well-respected game might seek to
explore this game whose roots lie in the dawn of modern roleplaying.
Regards
-- Guy Robinson --
0,,
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