From: Wayne Shaw (shadow@qedbbs.com)
Date: Tue 11 Jan 1994 - 10:52:38 EET
Guy_Robinson.sbd-e@rx.xerox.com writes:
> Instead what was delivered with essentially Basic Roleplaying 2 with the
None of this, however, detracts from the fact that there were many good
> RuneQuest badge. Too much work was put into producing a generic work
> rather than servicing and preserving the RuneQuest line. The blandness
> nearly swallowed RuneQuest. I was totally uninspired when I read what
> I was finally able to afford.
>
> For RQIV to be built from RQ3 is disheartening for those reasons.
>
To present another point of view on this, by the time RQ3 came out, I had
pretty much abandoned RQ, even though I still considered it mechanically
superior to much on the market, because it mad too specific assumptions
as to the sort of world it was to be used with to be very useful to
anyone not wanting to run Glorantha. RQ3's flaws were basically
three-fold: 1) Rules that had not been properly playtested. Both Sorcery
and the fatigue rules were fundamentally sound ideas that often
contributed to play. Unfortunately, their execution also was such that
they could DETRACT from play just as easily. 2) Support. The Gloranthan
material for the game was late in coming, and much of the non-Gloranthan
material (which was, remember, what I was really interested in) was not
very good in quality. 3) Cost. For a product that was hardly of
outstanding physical quality, RQ3 was grossly overpriced. Even by
modern standards, $30 is a pretty pricey RPG.
features in RQ3. I think the over-fixation RQ fans have on RQ2 is just
another version of the gaming conservatives disease; they were used to
it, and didn't want it changed, period.
------------------------------
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