From: David Cake (davidc@cs.uwa.oz.au)
Date: Sat 15 Jan 1994 - 12:22:21 EET
>
> After all the great difficulties of obtaining a copy of RQ2 could easy
>
> [comment about RQIV being judged by RQ2's standards]
>
> To cast the net a bit broader there are a lot of people who think a
> role playing game is something soley associated with computers. This
> would be an even larger audience for the publishers of RQIV to aim for.
>
Well, TSR makes money from it by the pile. But AH and Chaosium have not got
the resources, so unless someone knows a computer game company that is
looking for a licensing option (and unless it is done by a professional
games company it is probably not worth the effort).
> In my humble opinion chances are that established gamers will know
> RuneQuest by reputation and I postulate that this reputation was
> established by RQ2.
>
I think that the market who are already aware of RQ2 are the ones that we
should be aiming at only in the most fundamental way - by making a game that
they (meaning we!) will enjoy playing, and consider good enough to buy.
The RQ2 familar people are the ones who already know about RQ3 as well
(wether they own it or not), and probably will casually check out RQ4 anyway,
as long as it is marketed and advertised so that they are aware of it.
The people who have never heard of RQ2 are the ones that we need to grab. The
RQ2 players who do not own RQ3 can probably be brought 'back into the fold'
simply by producing a really good game (and a strong Gloranthan influence
won't hurt).
> turn into a selling point for RQIV.
>
Didn't work for RQ3 that well.
> Regards
>
> -- Guy Robinson --
>
Cheers,
Dave
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