From: Guy_Robinson.sbd-e@rx.xerox.com
Date: Mon 17 Jan 1994 - 11:58:35 EET
NB: one level of > for Dave Cake, two for my humble self
>> To cast the net a bit broader there are a lot of people who think a
>> role playing game is something soley associated with computers. This
>> would be an even larger audience for the publishers of RQIV to aim for.
>>
>Well, TSR makes money from it by the pile. But AH and Chaosium have not got
>the resources, so unless someone knows a computer game company that is
>looking for a licensing option (and unless it is done by a professional
>games company it is probably not worth the effort).
I was not talking about translating RQIV into a computer game but about
selling RQIV, the paper, social, role playing game, the players of Computer
Games. Lets face it, it would be a lot healthier for them.
Games Workshop reaches that market with table-top wargames in the UK. They
sell expensive, but individually affordable for a teenager, metal figures
and a rule book, for their parents to buy, which promotes the buying of even
more metal figures.
Imagine parents discovering that there was a game that ecouraged their
children to reach levels of numeracy and literacy far above the standards
that these war games promote. Thats not mentioning the development of
social skills. The new release of Warhammer 40K sells at 30 quid.
How did I find out? My step-son, aged 15, is Warhammer 40K fan who finds
my harking back to the days when Games Workshop was a role playing company
in the Games Workshop shops themselves embarrassing :-) That'll teach
him for dragging me past honest vendors of more ethical material :-) :-)
>I think that the market who are already aware of RQ2 are the ones that we
>should be aiming at only in the most fundamental way - by making a game that
>they (meaning we!) will enjoy playing, and consider good enough to buy.
I'd like to voice complete agreemeent here, the best product should be
released. A really good game will bring people back to the market place.
>> After all the great difficulties of obtaining a copy of RQ2 could easy
>> turn into a selling point for RQIV.
>
>Didn't work for RQ3 that well.
I contend that RuneQuest 3 did not build that well from RQ2. Hence RQ3
did not appeal to those deprived of the RQ2 rules and background but
aware of the nature of their contents.
Anyway let's not labour this point (RQ2 vs RQ3) as we soon will have the
The word is that RQIV, latest draft, is closer in spirit to RQ2 than RQ3.
task of comparing RQIV with the current market, our personal opinions and
RuneQuest's diverged legacy.
This, I feel, is the right way to go.
Time will tell,
-- Guy Robinson --
0,,
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