From: David Dunham (ddunham@radiomail.net)
Date: Fri 21 Jan 1994 - 06:36:26 EET
>Finally, as a general topic for discussion, there are two points I would
>be interested in seeing people's opinions on. The two changes we've
>made to combat that probably seem the most different are switching
>to a combined melee/missile hit location chart and switching to a linear
>damage bonus system. We feel that these changes speed and simplify
>combat significantly, but we also don't want to alienate RQ2/RQIII
>players with them.
Here's another take on compatibility: there aren't all that many modules
I've been using RQ2/Borderlands while playtesting RQ4. Yes, the damage
out there. Probably nobody has (or at least uses) more than 6 supplements
which have stats? Given that you're setting things up to release more than
6 in the future, don't sweat it.
bonus and even the stats are wrong, but it's close enough when I want some
quick Praxians the players will probably trounce with horse archery anyway.
David Dunham * Software Designer * Pensee Corporation
Voice/Fax: 206 783 7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net
"I say we should listen to the customers and give them what they want."
"What they want is better products for free." --Scott Adams
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