Re: The current draft, yet again & controversy

From: David Dunham (ddunham@radiomail.net)
Date: Fri 21 Jan 1994 - 08:37:01 EET


>R> 7) Is the plural of shaman 'shaman'? 8^>}
> No. Tell Oliver that. I've been trying to convince him to use
>"shamans" for months now, but he won't listen to me. :-)

Someone's going to proofread this at some point, right? Someone who (not
"someone that") knows that "who" is used when you refer to people? :-)

BTW, I sent my character sheet to Oliver, in case you still have mailings
to do and would like to include something. (I know there's been some debate
over sticking with the skill category-based sheet, instead of the new and
improved alphabetic sheet).

Speaking of controversy, here are some points which could possibly be
discussed even by people who haven't seen the rules:

I think it's a bad idea to add <type> to Ceremony, Enchant, and Summon. I
understand that they probably are slightly different, but it's not likely
to come up in average play (except perhaps for Ceremony), yet it's a

complexity that all spell-users have to deal with. Stick with the simple
case (or else make the division optional).

I understand that you want to make Craft/Farming a more practical skill
than Lore/Plant. You're trying to separate Doing from Knowing. But you
can't Do if you don't Know. And I think Craft/Farming (and Craft/Herding)
is a bad idea for several reasons:

a) You can have farmers (or herders) who know nothing about what they're
doing (they have no Plant Lore or Animal Lore).

b) You have two largely overlapping skills. Which do you use when you want
to decide what to plant? Craft/Farming or Plant Lore (read its
description)?

c) You're creating skill dilution -- too many skills to spread points between.
d) You're incompatible with RQ3. No RQ3 farmer can farm. (Yes, your
conversion rules will probably cover this, but they wouldn't be necessary).

e) Not all money-making skills are Crafts (e.g. Bargain and Evaluate).
I think you should choose one or the other. Given that farming _is_ a
practical skill, drop Plant Lore (and Animal Lore).

This of course has problems because then can't really have Horse Lore...but
Horse Lore is really a rather practical matter, I imagine (like knowing how
to help mares give birth), so it'd probably be a Doing skill, like
Craft/Horse Herding.

I think we need a new term, so you can move practical lores like Animal
Lore and Plant Lore into Reasoning skills that can get a check, but leave
Glorantha Lore or World Lore (nobody uses the skill to change the weather)
as Knowledge skills which can't be improved from experience.

David Dunham * Software Designer * Pensee Corporation
Voice/Fax: 206 783 7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net
"I say we should listen to the customers and give them what they want."
"What they want is better products for free." --Scott Adams


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