From: Black, Stephen Thomas (blackst@okra.millsaps.edu)
Date: Fri 21 Jan 1994 - 18:16:41 EET
One of things I liked best about RQ2 when I started playing it was the non-
linear damage bonus. D&D had all those Str 18 fighters with a +1 or +2 (or
whatever I haven't played D&D in a long time) and it just didn't make sense to me that the fighter would hit each time with exactly the same extra force. Howev
er I realize this view may be idiosyncratic and a matter of taste. I urge you
to include nonlinear damage bonus as an optional rule.
Stephen Black Psychology Department
Millsaps College Blackst@okra.millsaps.edu
Jackson, MS 39210 601-974-1381
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