From: Bryan J. Maloney (jacobus@sonata.cc.purdue.edu)
Date: Fri 21 Jan 1994 - 18:44:16 EET
Actually, once I get an RQ campaign started here at Cornell, I'm going to
try out a new idea for naming magic. I am going to give completely neutral
"player names" for the three types of magic. Probably something like
"Type I", "Type II", "Type III". Now, before you get yer panties in an
uproar, I will then require that, in the context of play, PCs and NPCs
NOT use these terms. Instead, each RELIGION will have generalized terms
and SOME cults will have more specific terms. (I intentionally differentiate
between the "religions" and "cults" of Glorantha. The cults of Orlanth,
Issaries, Humakt, etc. belong to the RELIGION of the Pavic Orlanthi in my
campaign.)
Example: Assume Type I is the old "spirit magic" and Type II is the old
"divine magic".
My Orlanthi religion would teach that Orlanth, the great chieftan is, of
course, "giver of gifts" (as are all great chieftans). Type I magic is
simply referred to as "Orlanth's Gifts". Type II Magic is an entirely
different matter. This sort is known as "Orlanth's Boon Gifts", because
they must be specially requested via a more elaborate and costly ceremony
and they imply that the recipient is specially bound to service to Orlanth.
Most of the Orlanthi religions simply substitue the appropriate deity's name
for their gifts. Some pertinent differences: Humakti refer to their Type II
magic as "Divine Swords". Chalana Arroyans call their Type I magic "minor
measures" and their Type II magic "heroic measures". Et cetera.
0,,
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