skill versus skill

From: Newton Hughes (UC442196@MIZZOU1.missouri.edu)
Date: Mon 24 Jan 1994 - 06:52:24 EET


Loren J. Miller <MILLERL@wharton.upenn.edu> said, among other things,

>Skill versus Skill
> If we can possibly remove the additional die roll in this
>section let's do it. How about we use the rule given in Sun
>County and the other recent RQ3 publications? If two characters
>use skills against each other and both succeed, then whoever
>rolled lower wins. This keeps the integrity of the RQ meta-rule
>that "low is good" better than adopting the pendragon-style
>"highest success wins" rule, and to be frank I'd rather have a
>quick, consistent and reasonable rule than a perfect rule with
>extra die rolling and a table consultation.

How's this for reasonable?
  When 2 characters use skills against one another, one skill is the
offensive skill and the other is the defensive skill. Attacking,
hiding, and sneaking are offensive skills; dodging, listening, and
scanning are defensive skills. The character using the defensive
skill has to match the offensive skill's level of success (crit,
special, normal, etc.) to keep the offensive skill from succeeding.

This method is consistent with the way dodging works, and is very
close to how Elric! handles it. How about it?

0,,


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