From: Newton Hughes (UC442196@MIZZOU1.missouri.edu)
Date: Mon 24 Jan 1994 - 18:14:34 EET
My suggestion was:
> When 2 characters use skills against one another, one skill is the
>offensive skill and the other is the defensive skill. Attacking,
>hiding, and sneaking are offensive skills; dodging, listening, and
>scanning are defensive skills. The character using the defensive
>skill has to match the offensive skill's level of success (crit,
>special, normal, etc.) to keep the offensive skill from succeeding.
David Dunham's comment was:
>I like it. My only reservation is that you might have skill vs skill jut
>to see who wins a contest (e.g. who can make a better pot using
>Craft/Pottery)...
Yes, that'd be different. In that case I'd say as long as both sides
achieved the same level of success, the winner would be decided by the
character judging the contest, based on vital issues like which pot
had art more flattering to the judge (say Wahaza-at-Midnight judges the
pot-making contest; a pot with elaborate detailed depictions of Wahaza's
exploits at Moonbroth is going to have the edge against any equally well
made pot, or against technically better ones, for that matter.)
(Not that Wahaza would give a damn about pots, maybe well-made weapons.)
Winning a contest like that is more of a role-playing opportunity than
a skill roll, I think. Having the skill is necessary but not sufficient
by itself. In any contest between skilled artists either there will
be lots of draws, or the result is going to be arbitrary to some
extent. In this case you do not want a rule that decides whose pot is
better, because life isn't that simple.
0,,
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