Changing the Terms is Very Bad for Continuity

From: Guy_Robinson.sbd-e@rx.xerox.com
Date: Mon 24 Jan 1994 - 19:10:54 EET


Although I can sympathise with people`s dislike of the term Battle Magic
and the like I feel honour bound to point out something pretty urgent.

If changing the damage bonus, for example, is a block to compatability
then it is nothing like changing the names of something like all the
magic systems.

Although the final draft should be consistent about the terms it uses
internally, I must recommend that each of three existing terms for
Common Magic, namely Common Magic itself, Battle Magic and Spirit
Magic should be clearly identified as differing names for the same
kind of magic.

If we add terms then we simply make the situation more complex.

The correct to handle this is to retain the term Common Magic, as
this is the correct term for the Orlanthi culture, and explain when
and why the terms Battle Magic and Spirit Magic may be used.

Correct in terms of my estimate about time needed to rewrite and
and in terms of my perception of Orlanthi culture. I am willing to
debate this point.

Otherwise someone is going to pick up an existing RQ supplement and
get confused with the new terms that might be devised.

As guide-line I recommend that names are provided from the perspective
of the Orlanthi culture, with attempts to perserve naming conventions
to avoid confusions.

This kiboshes the Master name for Rune Lord which is not my sole
response to Loren_s review of RQIV but the first that I can provide
given the fact that I am driven to prioritise my responses at
the moment.

Regards

        -- Guy Robinson --


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