From: Mark S. c/o Tom Yates (marks@slough.mit.edu)
Date: Wed 26 Jan 1994 - 05:17:07 EET
>I'm very sorry to hear that the multiple profession ability went away;
>that was one of the better features of the RQ4 draft. Frankly, I never
>saw it as that complex; if you didn't want to fool with it, you just took
>one profession and used your points to buy more option skills, magic, or
>what all.
Indeed. Heck, if you wanted simple, you could have
used old RQ4 draft templates by themselves, and ignored paying
points altogether. My players found the R:AG fractional choice
system more complex and annoying than the RQIV draft. It is
certainly less flexible.
>Was the complaint about becoming a Farmer/Knight/Wizard that you couldn't,
>or that it was too hard? I just re-read p. 22, where it makes it perfectly
>possible (at a cost of 1 choice per extra profession) to have more than one
>profession.
Under the rules as written the only way you could play
a Hrestoli wizard would be to play at Master level. You'd
have to spend four and one half of your seven choices on the
farmer and knight skills. That leaves two and one half points
to spend on spells, sorcerous manipulation skills, and other
skills. This would seem to lead to cookie cutter wizards with
little or no differentiation.
Mark S.
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