From: Mark S. c/o Tom Yates (marks@slough.mit.edu)
Date: Wed 26 Jan 1994 - 05:18:22 EET
> How about "periodic" experience?
Sounds good to me.
>> The new action rules cut back severely on the amount of missile
>>fire in combat. Could you at least bring back quickdraw?
> Note that the round is now about six seconds long. Two shots in six
>seconds is *incredibly* fast for an archer.
Oh, yeah, that's right. Doh!
M> The new spirit combat rules are less interesting than the
>earlier draft, but they are a lot simpler. A reasonable trade
>off. Am I correct interpreting the rules as allowing a spirit
>combat defense action to a character under the effect of the
>Fanaticism or Berserk spell?
> Berserkers are not permitted defensive actions -- if they fight the
>spirit, they have to All Out Attack it.
The spell as written says only that they may not cast
magic, parry, or dodge. The wording should be changed to
reflect the above clarifaction.
> Again, I didn't notice a CC to Oliver. Long, detailed commentaries
>like this should be copied to jovanovic@columbia.edu. Oliver isn't
>reading this list regularly right now.
Actually, I mailed my comments to Oliver a few days
before I figured out how to post here. And I would have no
idea how to "CC". The perils of being a Unix wimp. Thanks
for the concern.
Mark S.
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