Re: character creation

From: David Dunham (ddunham@radiomail.net)
Date: Wed 26 Jan 1994 - 05:39:37 EET


>Mark S. c/o Tom Yates <marks@slough.mit.edu>
> Under the rules as written the only way you could play
>a Hrestoli wizard would be to play at Master level. You'd
>have to spend four and one half of your seven choices on the
>farmer and knight skills. That leaves two and one half points
>to spend on spells, sorcerous manipulation skills, and other
>skills. This would seem to lead to cookie cutter wizards with
>little or no differentiation.

Knighthood: 60% Plant Lore and a Craft
Wizard: Attack, Parry, Skill at 90%

Well, any time you need 90% skills, you're pretty much talking about Master
level. I'd say this means that Hrestoli Wizards aren't starting characters,
not necessarily that AiG's character creation is crocked. After all,
starting out that high in RQ3 was flat-out impossible.

I also think you should make a Hrestoli profession table. Note that the
Sartar Warror, unlike the generic one, can learn farming.

I do think the "spend a choice to pick from another profession" is a bit
strong (depending on the culture -- this would be appropriate for caste
societies, but not the Orlanthi).

My personal ruling was that you at the very least get to choose from your
father's profession for no extra cost, and I made various specific
exceptions as well where it made sense. Granted, this sort of guideline
should be in the rules.

David Dunham * Software Designer * Pensee Corporation
Voice/Fax: 206 783 7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net
    "I say we should listen to the customers and give them what they want."
    "What they want is better products for free." --Scott Adams

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